Sunny

Game designer focused
on level design.

Real-time rendering, environment art
and card game design.

A little about me

Selected work

5 projects

Other works

A character in a weathered environment with grass and industrial surfaces.
Weathered doors and window set into a brick-and-plaster wall.
Brick, plaster and a rusted metal fitting in close-up.
A physical environment model with a large weathered robot and a small figure.
Close-up of the robot model, showing painted wear and surface detail.

About me

I'm Sunny, a game designer focused on level design. I was born in Canada and grew up in Beijing, the Netherlands, Taiwan and the UK, and I studied Technical Arts for Theatre and Performance at the University of the Arts London (BA Hons, 2023–2026), where I learned to build physical worlds by hand. A curatorial internship at the Today Art Museum, illustration and installation work for Condé Nast Traveller, and production design at the AFI Conservatory all led me to one question: how does a space tell you something before anyone explains it? I now answer it in games. I build levels and environments in Unreal Engine, write shaders in Unity and design card games, and I am currently an intern at Chengdu Fanfei Xindong Game Software Development Co., Ltd. My goal is to design action games where exploration and combat work as one.

Project image

Open image